Vlistur

"I can breathe, I can fight!"

Description:

Languages: Common, Elven, Alignment: Lawful Good, Deity: Tempus

Initiative: +6, Speed: 5 (6-1 for chainmail +1)

Hit Points: 53, Bloodied: 24, Healing Surge Value: 12, Healing Surges: 11

Defenses: 

     Armor Class: 19

     Fortitude: 19

     Reflex: 19

     Will: 17

Ability Scores:

     (rolled)

     Strength: 18

     Constitution: 16

     Dexterity:18

     Intelligence: 12

     Wisdom: 16

     Charisma: 16

     (+2 to Dexterity and Wisdom for being a Drow, +1 to Strength and Wisdom at 4th level.)

Trained Skills:

     Acrobatics: +10

     Athletics: +10

     Dungeoneering: +10

     Perception: +10

     Stealth: +12

     Thievery: +10

Feats:

     Armor Proficiency (Chainmail) (acquired at level 2)

     Durable (acquired at level 4)

     Sneak of Shadows (acquired at level 1)

     Toughness (acquired as a bonus feat for being a two-weapon-style ranger)

 

Powers:

     At-Will:

          Hit and Run: Standard Action, Melee or Ranged weapon, Target one creature, +11 vs. AC (+2 vicious longsword) or +10 vs. AC (+1 lifedrinker longsword) or +9 vs. AC (+1 longbow), 1d8+6 (+2 vicious longsword) or 1d8+5 (+1 lifedrinker longsword) or 1d10+5 (+1 longbow) damage, you can shift 1 square before or after the attack

          _Twin Strike: Standard Action, Melee or Ranged weapon, Target one or two creatures, +11 vs. AC (+2 vicious longsword) and +10 vs. AC (+1 lifedrinker longsword) or +9 vs. AC (+1 longbow), two attacks, 1d8+2 damage (+2 vicious longsword) and 1d8+1 damage (+1 vicious longsword) or 1d10+1 damage (+1 longbow) per attack

     Encounter:

          Dire Wolverine Strike: Standard Action, Close burst 1, Target each enemy in burst that you can see, +11 vs. AC, 1d8+6 damage

         Thundertusk Boar Strike:  Standard Action, Melee or Ranged weapon, Target one ot two creatures, +11 vs. AC (+2 vicious longsword) and +10 vs. AC (+1 lifedrinker longsword) or +9 vs AC (+1 longbow), two attacks, 1d8+6 (+2 vicious longsword) and 1d8+5 (+1 lifedrinker longsword) or 1d10+5 (+1 longbow) per attack, with each hit you push the target 1 square, if both attacks hit you push the target 4 squares

     Daily:

         Hunter's Bear Trap Standard Action, Melee or Ranged weapon, Target one creature, +11 vs. AC (+2 vicious longsword) and +9 vs. AC (+1 longbow), 2d8+6 (+2 vicious longsword) or 2d10+5 (+1 longbow) and the target is slowed and takes ongoing 5 damage (save ends both)

                    Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn

          Two-Wolf Pounce: Standard Action, Melee weapon, Primary Target one creature, +11 vs. AC (+2 vicious longsword) and +10 vs. AC (+1 lifedrinker longsword), 2d8+6 (+2 vicious longsword) and 1d8+5 (+1 lifedrinker longsword) and shift 2 squares and make a secondary attack

                    Secondary Attack: Secondary Target one creature other than the primary target, +11 vs. AC (+1 lifedrinker longsword), 2d8+5 (+1 lifedrinker longsword)

     Utility:

           Cloud of Darkness: Encounter, Minor Action, Close burst 1, Effect This power creates a cloud of blackness that remains in place until the end of your next turn. The cloud blocks line of sight for all creatures except you. Any creature that is entirely within the cloud, other than you, is blinded.

           Sneak Attack: Encounter, Free Action, Personal, Effect add +2d6 to the damage that you do to a creature that you hit that you have combat advantage against

           Unbalancing Parry: Encounter, Immediate Reaction, Melee 1, Trigger an enemy misses you with a melee attack, Effect slide the enemy to a square adjacent to you and you gain combat advantage against them until the end of your next turn

 

Equipment:

      Mundane Gear: backpack, bedroll, belt pouch, flint and steel, hempen rope (50 feet), longsword, quiver (with about 30 or so arrows in it at all times), rations (10 days or so worth), sunrods (2), thieves' tools, torches (5 or so of them), waterskin

      Magic Itemz: +1 chainmail armor, +1 lifedrinker longsword, +1 longbow (given to him by Respen), +2 vicious longsword, amulet of protection +2, healing potion (quantity: 6)

      Personal Lootz: an amulet of his family's house symbol (he wears it to remember where he came from and the odds that he has overcome)

Basic Attacks:

       +2 vicious longsword: +11 vs. AC, 1d8+6 damage

       +1 lifedrinker longsword: +10 vs. AC, 1d8+5 damage

       +1 longbow:+9 vs. AC, 1d10+5 damage

Bio:

Vlistur

A Broken Faerun Yareb